Showing posts with label Asian. Show all posts
Showing posts with label Asian. Show all posts

Town Boy

Author: Lat
Year: 1980
Genre: Memoir

In his native Malaysia, Lat is a phenomenon. A cartoonist since age 9, he's been enormously popular for the last thirty years, and was even commissioned to draw the artwork for AirAsia jets. Of course, he's practically unknown here in the United States, but First Second Press (publishers of American Born Chinese) are introducing him to American audiences by publishing two autobiographical volumes, Kampung Boy and Town Boy.

I haven't read the first volume, but that was no handicap at all. This book starts off when Lat's family moves from a village (or kampung) to the town of Ipoh, and follows the exploits of Lat and his friends through their first (age 10) and last (age 17) years of school together. They discover rock 'n' roll, cheat on the cross country race, perform in the marching band, and dream about pretty girls.

The striking thing about this kind of story is the mix of similarities and differences from what I would find familiar. While all the subplots could (and probably would) be found in an American memoir from the same generation, the setting shows some tremendous cultural differences. Malaysia is a very diverse country, and the English edition of the book includes some aspects of Malaysian English (notably the multi-purpose particle lah) as well as bits of dialogue in Bahasa Malaysia, Chinese, and what I believe is Tamil. Also, the schools are boys only, and the British-derived educational system makes some of the school scenes difficult to understand completely.

Despite the foreignness of the Malaysian setting, though, the overall feeling is of the warmth of friends and family. Lat has fond memories of childhood fun and mischief, an engaging storyteller's style, and a wicked caricaturist's sense of humor. I look forward to reading Volume 1.

The Hungry Coat

Author: Demi
Year: 2004
Genre: Folklore

I was already familiar with this story, one of the better-known of the Turkish stories of Nasreddin Hodja. (It's also one of the more moralistic, reading almost like an Aesop fable where other Hodja stories are whimsical fantasies or even jokes.) What was new to me, though, was Demi's beautiful artwork. Her illustrations are a tribute to the decorative arts of Turkey, from miniature painting to Anatolian rugs and Iznik tiles.

The incorporation of real Turkish art into the illustration shows Demi's respect for the culture that she takes her story from. Unfortunately, the text itself isn't quite so authentic; this version of the story is more moralistic than any other I've encountered. Whether she felt it was necessary for American audiences, for her own aesthetic, or to fill out pages 31-32 of the picture-book format, Demi concludes the story with a two-page spread that restates the moral about three more times. Without the last two pages, it's a beautiful book; with them, it's a beautiful book that teaches you a lesson.

Lone Wolf and Cub #1: The Assassin's Road

Author: Kazuo Koike & Goseki Kojima
Year: 2000
Genre: Historical fiction

Reading Understanding Comics alerted me to some of the differences between Japanese and American styles of comic-book storytelling. This, in turn, inspired me (months later) to read a little manga. I've never been into it in the past; before Lone Wolf and Cub, all I'd read was Akira and a few issues of Crying Freeman. A serious gap in my comic book literacy, I decided.

I don't remember a lot of the peculiarities of manga that Scott McCloud identified, but as I was reading this book, I did have the feeling that something not quite "normal" was going on, as if I was watching a foreign movie. The structuring of the plot never seemed quite logical to me, and the conclusions were never fully satisfying. After seven or eight episodes, though, I started to get the feel of it.

The stories themselves are pretty formulaic, which helped. Itto the assassin and his son Daigoro show up somewhere, looking innocent; it turns out that someone is involved in illicit dealings involving land ownership or feudal succession; there's a big fight in which Itto's unbeatable samurai technique and/or the unexpected involvement of Daigoro carry the day; and we finally learn that Itto was hired by someone and on the job all along.

It's an enjoyable formula, though, and the strangeness helps to keep you engaged. The book is also interesting as a piece of historical fiction. It turns out (according to the last story in the book) that certain aspects of the decline of Japanese feudalism, particularly the disappearance of the shogun's assassin and executioner clans, remain unexplained; Lone Wolf and Cub, says Koike, "is one answer to this mystery."

Battle Royale

Author:Koushun Takami
Year:1999
Genre:Thriller

It's not often I read a book that's billed as a "high-octane thriller," but when I do, I guess I usually enjoy it. This was no exception - it's a gritty, ultraviolent story of 42 junior-high classmates who are forced by a totalitarian government to fight each other to the death. It could easily have turned into a one-dimensional hack-and-slashfest, but the author decided instead to give some little bit of personality to each character. It sort of felt like being in a big public school class - some people only appear briefly and you only know them as "track and field girl," "pop idol-crazy girl," or "baseball jock." The others - the ones you spend more time with - you get to know well, especially who they have a crush on. Yes, in between machine gun rounds, jungle tracking, and survivalist techniques, these 14-year-olds are realistically boy- and girl-crazy.

While I was along for the ride, I enjoyed Battle Royale, but it didn't quite live up to my expectations in the end. For one thing, it invited comparisons to Lord of the Flies, but I remember Golding's book as having much more to say about tribalism, mysticism, and brutality, while Takami falls short. The first few deaths did seem to symbolize the vicissitudes of life under a totalitarian regime - the student killed on a whim of a government agent, the couple whose love is so perfect that they commit suicide together rather than risk being murdered apart - but in the end, the story just hammers away on the idea that people will do anything if circumstances are extreme enough. I didn't really need "Sweet Valley Death Match" to tell me that.

My other complaint was that the ending was too easy to figure out. If you take it as a given that the end of the "game" can't go as the government intended, you're only left with so many possibilities. Really, most of the suspense comes from wondering which supporting character will die next, and how.

Most of the deaths are pretty gruesome and graphic. Seems like this guy hated junior high school even more than I did.